Saturday 26 April 2014

Creativity







"What is creativity?" if only there was one definate answer to this question. Creativity manifests itself in many different forms. It is not only referred to as an artistic trait, creativity is found everywhere and throughout our lives, but what IS it?

                                                           These are creative:
And yes, even this little guy is creative... Like it or not.



Everything our brains do is creative, every movement is being created by impulses in your brain. So lets try and be more specific shall we? I shall shrink this topic to discuss creativity in the world of art and gaming.

So... Born with skill? or does it just take practice? lets see what other people believe before I comment my own thoughts on this topic.

 Note: the following are some quotes I have taken from various sources.
 "I think talent makes it easier. I think even talented people need a lot of practice to succeed. Ultimately its the passion (and practice) that will enable success."

  "Talented wins out over working hard almost every time. Consider the synonyms: flair, aptitude, facility, gift, knack, technique, touch, bent, ability, expertise, capacity, power, faculty and so on. While hard work is simply that. Sweat, diligence, perseverance, industrious and requires enormous amounts of energy to sustain. 

Of course there are those who excel at both, but for sheer efficiency of energy and time, talent will probably produce far more personal benefits and returns than hard work ever did."

  It seems most people argue a pointless argument, they all argue the exact same point but worded differently. Yes, having talent for a certain subject helps but if you do not press that talent forward how can you expect to be successful? Sure you could count on luck but you can not ride luck throughout life. Hard work pays off.
 
   When it comes to video game development creativity and imagination couldn't be more important. It is not up to just one person to be creative - for example, it is not the concept artists job to be the only creative one, nor is is just the job of an art director or artists. Even the programmers need to be creative to make the game interesting. A team works as one body, everyone functions from the brain and like i said everything the brain does is creative, as is everybody in the team. A game artist may create an asset, but a programmer could comment and give pointers to how that asset could be improved and changed to make it more visually pleasing and interesting.

   Talent may be important in some ways, but I believe an employer is more likely going to employ a person who works their socks off and is pretty good at what they do than someone who is equally good but puts no effort into what they do because they are considered "talented" in the field.


   Creativity can be expressed through the artwork and style for a game, the music, the writing, the players interactions and how they choose to play the game - we all know the phrase "get creative." It can even be choosing which part of a building goes where, the coding too. At the end of the day a game is created from nothing, it is a creation of many minds put together to form an idea, that idea then blossoms into their game.

The difference is there is very little limit on what you can produce inside a computer. Compared to other industries and businesses you have to be very specific in what you're creating, the audience it is intended for and its function, whilst games can blossom from literally any idea. Sadly the limitations grow larger as the creation of the game goes on as the ideas become more specific, yet there is always room for imagination.

http://www.gamasutra.com/view/news/193967/Video_Three_talks_exploring_creativity_in_game_design.php

   An interesting speech and discussion on creativity found in games and how the limitations affect the end product. Warning it is long, but an interesting interpretation on creativity.

Creativity is whatever you want it to be, decide for yourself what you consider to be creative and whats not.


                                      Although I don't understand it, fashion. Creative. Above.

References I read up on:

http://lifestyle.inquirer.net/136901/hard-work-beats-talent
http://www.ted.com/conversations/21284/which_out_of_talent_and_hard_w.html

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